Anatomy of a City

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Anatomy of a City

Film Treatment

We start deep inside the body, looking at the skeletal structures of the city, the ironwork and scaffolding, structural girders over which buildings are constructed. Electricity pylons spark and crackle as their nerve-like conductors stretch across large areas of the city. Clouds gather and rain falls, taking us down into the sewerage system. As we come back to the surface, we hear the sound of breathing. Gasometers rise and fall rhythmically. A smoker takes a draw from a cigarette, and a chimney exhales smoke over the city skyline. We see the exhaust pipe of a car, accelerating from rest to a breakneck speed, and as we head towards the centre of the city, the dull thud of a heartbeat can be heard, faintly. Day staggers into night, and the red tail-lights of cars on the motorway blur into solid red lines – blood corpuscles float along the course of the road, getting larger as we look closely at the pulsating blur of traffic crossing a junction. The red blur resolves into a red-man on some traffic lights. He goes green, and as he walks, people walk too. The pillars and supports of buildings and legs of statues appear to move faster than the human beings' legs. We see a digger pull at the turret of a building, and a sculptors hands building clay onto a statue's hand. A hand pulls at some rubble as another digger rakes at some earth. We pass through several archways until, with a sudden biting noise, we are inside a mouth where stones and teeth rise up to obscure our view. The teeth open, revealing a girl's eye. She blinks, and we enter a rose window within her eye, seeing images of security cameras, windows and a mosaic of an eye. An ear dissolves into a speaker cone, we see the curves of an auditorium, and a mosaic of an ear becomes an ear. As the bass booms over the soundtrack, a speaker cone throbs in time with the music. Stone heads and assorted statues stare down from buildings. We look closely at some old people's faces, and see an old man's face made from dark metal. A patch of mosaic skin becomes corrugated & metallic then wrinkled and pink, then transforms into a slowly breathing brick shape. A celtic tattoo dissolves into a close-wall stencil, and we slowly see the glimmer of two Stained Glass windows appearing out of the darkness. As we move towards the windows of Adam & Eve, we begin to see people's whole bodies for the first time. They are moving slowly along a street, but gradually they appear to be speeding up, until we are watching several shops and streets move at a frantic pace with people scurrying about like ants in an anthill. We begin to move even further away, until these people become clusters of black specks, and sunlight dapples the panorama of the city as it pierces the fast-scudding grey clouds. Darkness falls very suddenly, and the city lights come-on. Lights in a distant multi-storey flat flicker on and off while lit-up buildings pulsate against the night sky. We move further away still, until we can just see the city as a large patch of orangey glowing lights. We pull back with a jump, as this pool of light becomes several pools of light. Then this one in turn divides into sections that also then split up until there is a honeycomb of glimmering patches. We move further away, and as the colour drains from the image, and the music reaches a crescendo, the closing title 'Anatomy of a City' resolves from this cellular structure of pixel-like patches.


© R.Gillett & Mandragora Productions Ltd. 1999

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